GL_ARB_depth_clamp, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, OpenGL core profile profile mask: core profile OpenGL core profile context flags: (none) OpenGL core profile shading language version string: 3.30 OpenGL core profile version string: 3.3 (Core Profile) Mesa 19.3.4 OpenGL renderer string: llvmpipe (LLVM 9.0.1, 256 bits) GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_readĮxtended renderer info (GLX_MESA_query_renderer):ĭevice: llvmpipe (LLVM 9.0.1, 256 bits) (0xffffffff) GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,Ĭlient glx vendor string: Mesa Project and SGI GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_EXT_libglvnd, GLX_EXT_no_config_context, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_context_flush_control, GLX_ARB_create_context, starbound think (but I'm not sure) that I miss something in nvidia or Xorg settings :'( Anyone have an idea ? LD_LIBRARY_PATH="$LD_LIBRARY_PATH./" _GL_THREADED_OPTIMIZATIONS=1. And I change `~/.local/share/Steam/steamapps/common/Starbound/linux/run-client.sh` to add _GL_THREADED_OPTIMIZATIONS env like that : So I use nvidia-DKMS because I keep default linux kernel. I'm on linux Zen Kernel for the fsync patches. The game has a good frame rate when I played windowed and in 836 x 445 resolution (very small), but when I played in fullscreen (or resize up the window), the FPS drop. I'm trying to play Starbound (from Steam launcher) with correct FPS.